Kotob, M.
Game Engineer
Experienced Game Engineer with a demonstrated history of working in the video games industry
UnityHTML5MultiplayerRustBackendGodot EngineDevOpsShadersAWS
Munich, Germany
8 years professional experience
Timeline
2013
2015
2017
2019
Present
Work Experience
Lead Game Developer
Feb 2022 - Jan 2023
Arcanium
-
Start and oversee the internal game development team
-
Build several iterations of common online games as well as new & uncommon games Multiplayer HTML5
-
Collaborate with the platform team (*API developers) to integrate the games into the core platform Backend Nodejs Docker Devops
-
Work with technical and product direction from senior members of staff
-
Provide direction for animation and design with an eye for usability and product
Senior Developer | Technical Artist
Dec 2020 - Feb 2022
-
Took responsibility for the asset pipeline, animation tooling, shader code, and user interface development. Unity Shaders HLSL Tools UI Animation Asset Pipeline
-
Developed animation and VFX tools to achieve polished UI/UX. Shaders VFX UI
-
Created an automated asset-bundle splitter to partition game assets and load them from CDN at runtime. Asset Pipeline Tools Optimization
-
Troubleshoot performance bottlenecks and optimizing graphics. Graphics Optimization Performance
Technical Lead | Lead Programmer
Oct 2018 - Feb 2021
-
Led several teams to successfully release over 8 games for Mobile, HTML5, Raspberry Pi, and others. Unity Multiplayer HTML5 Raspberry Pi
-
Took responsibility for the entire studio tech stack including build tools, dev-ops, and self-hosted backends, etc. Backend AWS Linode Nodejs Nakama Docker Continuous Integration Tools Devops
-
Shipped games with Unity, Cocos Creator, Phaser, and Godot Engine. Unity Phaser Godot Engine Cocos Creator
-
Applied SCRUM and Agile methodology for developers and artists. Agile SCRUM Leadership Mentor
-
Assessed project feasibility by meeting clients with the CEO and Art Director. Project Management
Technical Consultant
Feb 2020 - Apr 2020
-
Developed sensor- and motion-based educational games for Raspberry Pi. Raspberry Pi Education Godot Engine Linux
-
Implemented resilient peer-to-peer networked gameplay across 8 devices. Peer-to-peer Networking
-
Wrote code to interface with the hardware peripherals (NFC sensors, accelormeters, etc) and made it more robust to avoid problems when tested with educators off-site. Raspberry Pi
-
Created custom analytics code to collect relevant data metrics that can be used by educators to assess child development and psychomotor abilities. Analytics Education
-
Showcase: https://www.youtube.com/watch?v=9dBRzMnHoJY
Education
M.Sc in Econometrics & Quantitative Economics
Sep 2016 - May 2018
Data Analysis R Statistics Analytics
Publications and Presentations
Trainings and Certifications
Side Projects
Rooms2D
2020
Walk and talk with your friends directly in your browser!
Features: Proximity Voice Chat (with 2D panning), Shared Youtube Screen (with proximity volume), Realtime Bouncy Minigames.
Phaser WebRTC Peerjs Nodejs Expressjs Backend Multiplayer HTML5
Discord Bots
2020
Rust Serenity Discord
Game Jams
2019
I participated in 12+ game jams and won several, including GMTK 2019 where our team made the top winners among 7800+ submissions. It was the biggest event to ever happen on itch.io.
Skills
Game Dev
Unreal EngineUnityMultiplayerToolsShadersHTML5Godot EnginePhaserCocos CreatorNakamaMobile
Backend
NodejsExpressjsAWSDockerLinodeLinuxContinuous IntegrationDevopsRust
Misc
AnalyticsRaspberry PiNetworkingPeer-to-peerR-langAmplitude