Kotob, M.

Game Engineer
Experienced Game Engineer with a demonstrated history of working in the video games industry
UnityHTML5MultiplayerRustBackendGodot EngineDevOpsShadersAWS
Munich, Germany 8 years professional experience
Timeline
B.Sc. in Economics
Game Developer
Technical Consultant
Senior Developer | Technical Artist
M.Sc in Econometrics & Quantitative Economics
Technical Lead | Lead Programmer
Lead Game Developer
2013
2015
2017
2019 Present
Work Experience
Lead Game Developer Feb 2022 - Jan 2023
Arcanium
  • Start and oversee the internal game development team
  • Build several iterations of common online games as well as new & uncommon games Multiplayer HTML5
  • Collaborate with the platform team (*API developers) to integrate the games into the core platform Backend Nodejs Docker Devops
  • Work with technical and product direction from senior members of staff
  • Provide direction for animation and design with an eye for usability and product
Senior Developer | Technical Artist Dec 2020 - Feb 2022
  • Took responsibility for the asset pipeline, animation tooling, shader code, and user interface development. Unity Shaders HLSL Tools UI Animation Asset Pipeline
  • Developed animation and VFX tools to achieve polished UI/UX. Shaders VFX UI
  • Created an automated asset-bundle splitter to partition game assets and load them from CDN at runtime. Asset Pipeline Tools Optimization
  • Troubleshoot performance bottlenecks and optimizing graphics. Graphics Optimization Performance
Technical Lead | Lead Programmer Oct 2018 - Feb 2021
  • Led several teams to successfully release over 8 games for Mobile, HTML5, Raspberry Pi, and others. Unity Multiplayer HTML5 Raspberry Pi
  • Took responsibility for the entire studio tech stack including build tools, dev-ops, and self-hosted backends, etc. Backend AWS Linode Nodejs Nakama Docker Continuous Integration Tools Devops
  • Shipped games with Unity, Cocos Creator, Phaser, and Godot Engine. Unity Phaser Godot Engine Cocos Creator
  • Applied SCRUM and Agile methodology for developers and artists. Agile SCRUM Leadership Mentor
  • Assessed project feasibility by meeting clients with the CEO and Art Director. Project Management
Technical Consultant Feb 2020 - Apr 2020
  • Developed sensor- and motion-based educational games for Raspberry Pi. Raspberry Pi Education Godot Engine Linux
  • Implemented resilient peer-to-peer networked gameplay across 8 devices. Peer-to-peer Networking
  • Wrote code to interface with the hardware peripherals (NFC sensors, accelormeters, etc) and made it more robust to avoid problems when tested with educators off-site. Raspberry Pi
  • Created custom analytics code to collect relevant data metrics that can be used by educators to assess child development and psychomotor abilities. Analytics Education
  • Showcase: https://www.youtube.com/watch?v=9dBRzMnHoJY
Game Developer Feb 2016 - Oct 2018
  • Unity Godot Engine
Education
M.Sc in Econometrics & Quantitative Economics Sep 2016 - May 2018
Data Analysis R Statistics Analytics
B.Sc. in Economics Sep 2013 - Dec 2015
Publications and Presentations
Trainings and Certifications
Side Projects
Walk and talk with your friends directly in your browser! Features: Proximity Voice Chat (with 2D panning), Shared Youtube Screen (with proximity volume), Realtime Bouncy Minigames.
Phaser WebRTC Peerjs Nodejs Expressjs Backend Multiplayer HTML5
Discord Bots 2020
Rust Serenity Discord
I participated in 12+ game jams and won several, including GMTK 2019 where our team made the top winners among 7800+ submissions. It was the biggest event to ever happen on itch.io.
Skills
Game Dev
Unreal EngineUnityMultiplayerToolsShadersHTML5Godot EnginePhaserCocos CreatorNakamaMobile
Backend
NodejsExpressjsAWSDockerLinodeLinuxContinuous IntegrationDevopsRust
Misc
AnalyticsRaspberry PiNetworkingPeer-to-peerR-langAmplitude